Away to Africa

Inspiring travelers to explore, book, manage and build community through their trips to Africa

My Role:

UX Designer, Researcher & Project Manager

Team:

Team of 6

Timeframe:

3 week sprint

Project Context

Away to Africa (ATA) is a destination management company that hosts cultural tours, designs experiences, and manages logistics for travelers throughout 15 countries in Africa, with plans to expand to 22 countries.

As the company continues to grow, they are looking to:

  1. Make ATA more competitive for investment funding, through creating a mobile app to complement its existing website

  2. Increase scalability, as the ATA founder manually handles most backend processes

  3. Create a social environment for potential and current travelers to build community

Knowing this, we knew we needed to do 3 things:

Build community between current and potential travelers (how they connect, share social updates)

Streamline customer access to trip information (how they discover, book and manage their travel)

Do this through an iOS app, given that the majority of current ATA users use iOS

Uncovering user needs in travel and social media, and opportunities for our design to meet those needs

Research & Findings

We conducted research through user interviews, competitive and comparative analyses, a service design blueprint, and a journey map, to understand users’ travel and social media habits, as well as the existing opportunities in the current business and market.

User Interviews

Our goal for user interviews was to understand user needs and pain points throughout the international travel process, and how users interact with social media while traveling. We identified previous ATA travelers (provided through our client) and other general international travelers as our target users for interviews.

Research synthesis through affinity mapping revealed a few trends:

Most users do research before trips to feel organized and prepared

During trips, users prioritized immersing themselves in local culture, food and experiences.

Some users preferred to travel in small groups and maximize quality time over posting on social media.

Other users enjoyed traveling in larger groups and posting updates regularly to social media.

Competitive & Comparative Analyses

A feature analysis between competitors (snapshot of the full analysis above) illuminated ATA’s opportunities to provide an experience consistent with competitors (community features, detailed itinerary info, map views, etc.), as well as areas that set ATA apart (themed trips and guides local to each country).

Through these analyses, we wanted to see what makes ATA unique and what other players in the industry do well.

Service Design and Journey Mapping

We also wanted to analyze how ATA is operating currently and where the gaps, opportunities to streamline and scale existed. We made a service design blueprint to visualize this.

This is only a snapshot of the total process, with the blue spaces outlined in black representing some of the many actions completed manually by ATA’s founder on the back-end. While the user experience has been positive due to the founder’s diligence, this is not a scalable solution, especially across so many different mediums (Drive, email, WeTravel, WhatsApp, Zoom)

This journey map (snapshot shown here) also made it clear that getting ready for travel is the part of the user’s journey that causes the most anxiety and worry - so we wanted to be sure to address this in our app design.

Designing to alleviate pre-trip anxiety, build a seamless trip experience, and cultivate a lasting community post-trip

design & IDEATION

To kickstart our thinking on the many potential solutions to our core user problems, we began ideating by asking questions like:

How might we make the app useful for those who have not yet booked a trip through ATA?

How might we create peace of mind for the user regarding documents and packing lists so that they don’t have to worry leading up to the trip?

How might we help people get their questions answered, and get to know fellow travelers in the ATA community at the same time?

Sketching

Home, Documents and Checklist screens:

  • Address user pre-trip anxiety by putting this information front and center on the homepage and dedicated screens

  • Alert travelers when there are documents that need their attention

  • Recommend essentials they should bring, based on location

  • Proactively share information about local weather, Covid restrictions, etc.

We then began sketching through rounds of Design Studio, in order to best share our ideas collaboratively as a group (especially a geographically-distributed group), and discuss our potential screens and priority features. The rough sketches below were really the foundation for our higher fidelity wireframes.

My Trips screens:

  • Itinerary view: travelers can quickly scroll through each day

  • Map view: more detailed information for each day so travelers know which activities are coming up, how they should prepare

Tags (special interest groups), Profile and Social Media screens:

  • Remind users to continue posting updates on established platforms like Instagram, using the ATA hashtag

  • Create “tags” where travelers can get to know other like-minded travelers and make new connections, even beyond the destination they’re going to

  • Designate some users as Ambassadors so other travelers can ask them questions about their experience

Through these sketches, we narrowed down on the main screens we wanted to highlight, and the key features that would be on each in order to meet our users’ pain points. With these priorities in mind, we started wireframing to bring these ideas to life.

Wireframing

Homepage and bottom navigation: keeping Documents, Checklist and Itinerary easily accessible

Documents page: accessing and filling out important docs in-app

Checklist page: pre-filled recommendations on what to bring, customized by destination

My Trips Itinerary page: easily scroll through each day of your upcoming trip

My Trips Map view: explore your upcoming activities in more detail for that day

Inbox: chat directly with other fellow travelers, with special-interest groups (Tags), or with ATA Staff

Profile page: link your social media accounts, share which Tag groups you identify with, and find other travelers

Post: share your experience with established social media outlet integration

Style Guide

We created a style guide to maintain a consistent look from the ATA website: black, white, and yellow for call to action buttons & accents to convey happiness and adventure.

Font: Wanting to stay close to the original site’s font, we used Work Sans, a sans-serif font that is a bit wider and makes it easier to read & follow.

Icons: We used the same style of outlined symbols throughout the pages to make the app flow cohesively.

Prototype Highlights

  • Logging in with options to explore as a guest

  • Taking the quiz to figure out your ideal next destination

  • Seeing a detailed itinerary before reserving your spot

  • Accessing and signing important documents

  • Checklist to keep you organized

  • Toggle between an itinerary overview, or go into more day-specific detail so you know how to prepare for each day

  • Message travelers and special-interest groups (tags) to build your connections

  • Build a profile so other travelers can add you

  • Build a social media post, to be integrated and posted within your platform of choice (e.g., Instagram)

testing & iterations

Improving app intuitiveness, while increasing user satisfaction and decreasing user error

Usability Testing - Round 1 (mid-fi)

Our first round of usability testing showed promising results and some areas for improvement. We saw 3 trends:

Trend: Users were unsure when documents were complete or needed signing.

Solution: we bolded text to emphasize recent messages, and a blue notification icon to maintain consistency in the design

Trend: Users had difficulty recognizing features like the recent messages in their inbox

Solution: we changed the color and size of Documents alert icons to further indicate which documents are complete and which need action

Trend: users also were unsure how to post on social media

Solution: we included a camera roll overlay by referring to established app designs to make adding photos to social media posts more intuitive 

We iterated on our designs based on Round 1 feedback, and did a second round of usability testing once arriving at hi-fi.

Usability Testing - Round 2 (hi-fi)

Users were more satisfied with the app, with improved success rates, decreased misclick rates, and quicker time spent on task. We made another round of iterations based on the feedback we received.

Trend: users struggled with differentiating between the direct and group/tag inboxes

Solution: we shifted the alignment for the direct and tags toggle from right to left, for a more intuitive visual pattern

Trend: users also were confused by the ordering of location tag and camera roll.

Solution: we decided to reorder the tag location and add photo buttons when users build a post, to create a more intuitive path

next steps

Given more time, we’d like to continue building on what we’ve delivered so far, and allow for a more personal experience that builds community, such as:

  • Adding customization to the checklist, for people to add and remove items and have everything in one place

  • Including more reviews for trips on the My trips page, and potentially for each excursion

  • Integrating a way to announce upcoming trips - using push notifications to notify people who have downloaded the app that a new trip has been released, and that sign ups are possible, maybe even offering them a deal

  • Customizing the experience for users based on where they’re at in the process

Next
Next

VNYL